Aim‭, ‬shoot !

04‭'‬50‭''‬

2021.7

We played a live-action CS game in the dark space‭, ‬from which the audience can perceive that people's perception of information‭ ‬is partial‭, ‬which seems to correspond to our local position in the information society‭.‬

We created a dark place where the game took place and guided the audience through the fragments of information constantly exposed under our scopes to imagine themselves inside an electronics factory‭. ‬Here‭, ‬the production‭ - ‬assembly‭ - ‬transport‭ - ‬sale‭ - ‬use‭ - ‬recycling‭ - ‬waste of electronic components were all compressed into one space‭. ‬In the dark‭, ‬we shot bullets and infrared rays‭ ‬to try to find each other‭. ‬These actions were all around the search for information‭, ‬exposure‭.  ‬At the end of the performance‭, ‬when the lights came on‭, ‬the audience would suddenly enter a huge information field from a state of limited information‭, ‬while the disappearance of performers created an interesting difference between presence and absence‭.‬