Aim, shoot !
04'50''
2021.7
We played a live-action CS game in the dark space, from which the audience can perceive that people's perception of information is partial, which seems to correspond to our local position in the information society.
We created a dark place where the game took place and guided the audience through the fragments of information constantly exposed under our scopes to imagine themselves inside an electronics factory. Here, the production - assembly - transport - sale - use - recycling - waste of electronic components were all compressed into one space. In the dark, we shot bullets and infrared rays to try to find each other. These actions were all around the search for information, exposure. At the end of the performance, when the lights came on, the audience would suddenly enter a huge information field from a state of limited information, while the disappearance of performers created an interesting difference between presence and absence.